Namespace

Duik

Duik

Rigging and animation tool set for After Effects

Open Cut-Out format, auto-rigging, automation, animation tools, camera rigging tools...

Duik requires DuAEF, the Duduf After Effects Framework. Two builds of the Duik API are available:

  • Duik_api.jsxinc does not include DuAEF, and can be used to compine multiple Duduf APIs with a single copy of DuAEF.
    Be careful to grab the right version of DuAEF in this case.
  • DuAEF_Duik_api.jsxinc includes all dependencies, with DuAEF, and is easier to include in your scripts.

Version:
  • 17.2.0-alpha13
Author:
  • Nicolas Dufresne and contributors
License:
  • GPL-3.0
    DuGR is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    DuGR is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with DuGR. If not, see http://www.gnu.org/licenses/.

View Source api3.jsxinc, line 128

Examples

// Encapsulate everything to avoid global variables!
// The parameter is either undefined (stand alone script) or the panel containing the ui (ScriptUI)
(function(thisObj)
{
     // If you only need Duik, just include DuAEF_Duik_api
     #include "DuAEF_Duik_api.jsxinc";
     
     // Running the init() method of DuAEF is required to setup everything properly.
     DuAEF.init( "YourScriptName", "1.0.0", "YourCompanyName" );
     
     // These info can be used by the framework to improve UX, but they're optional
     DuESF.chatURL = 'http://chat.rxlab.info'; // A link to a live-chat server like Discord or Slack...
     DuESF.bugReportURL = 'https://github.com/RxLaboratory/DuAEF_Dugr/issues/new/choose'; // A link to a bug report form
     DuESF.featureRequestURL = 'https://github.com/RxLaboratory/DuAEF_Dugr/issues/new/choose'; // A link to a feature request form
     DuESF.aboutURL = 'http://rxlaboratory.org/tools/dugr'; // A link to the webpage about your script
     DuESF.docURL = 'http://dugr.rxlab.guide'; // A link to the documentation of the script
     DuESF.scriptAbout = 'Duduf Groups: group After Effects layers!'; // A short string describing your script
     DuESF.companyURL = 'https://rxlaboratory.org'; // A link to your company's website
     DuESF.rxVersionURL = 'http://version.rxlab.io' // A link to an RxVersion server to check for updates
     
     // Build your UI here, declare your methods, etc.

     // This will be our main panel
     var ui = DuScriptUI.scriptPanel( thisObj, true, true, new File($.fileName) );
     ui.addCommonSettings(); // Automatically adds the language settings, location of the settings file, etc

     DuScriptUI.staticText( ui.settingsGroup, "Hello world of settings!" ); // Adds a static text to the settings panel
     DuScriptUI.staticText( ui.mainGroup, "Hello worlds!" ); // Adds a static text to the main panel
     
     // When you're ready to display everything
     DuScriptUI.showUI(ui);

     // Note that if you don't have a UI or if you don't use DuScriptUI to show it,
     // you HAVE TO run this method before running any other function:
     // DuAEF.enterRunTime();
 
})(this);
// Encapsulate everything to avoid global variables!
// The parameter is either undefined (stand alone script) or the panel containing the ui (ScriptUI)
(function(thisObj)
{
     // If you need to combine Duik and other APIs like DuIO or DuGR
     // Include DuAEF first, and then stand-alone APIs
     #include "DuAEF.jsxinc";
     #include "DuGR_api.jsxinc";
     #include "DuIO_api.jsxinc";
     // Duik API is divided into several files to workaround ExtendScript limitations on included files
     #include "Duik_api_1.jsxinc";
     #include "Duik_api_2.jsxinc";
     #include "Duik_api_3.jsxinc";
     
     // Running the init() method of DuAEF is required to setup everything properly.
     DuAEF.init( "YourScriptName", "1.0.0", "YourCompanyName" );
     
     // These info can be used by the framework to improve UX, but they're optional
     DuESF.chatURL = 'http://chat.rxlab.info'; // A link to a live-chat server like Discord or Slack...
     DuESF.bugReportURL = 'https://github.com/RxLaboratory/DuAEF_Dugr/issues/new/choose'; // A link to a bug report form
     DuESF.featureRequestURL = 'https://github.com/RxLaboratory/DuAEF_Dugr/issues/new/choose'; // A link to a feature request form
     DuESF.aboutURL = 'http://rxlaboratory.org/tools/dugr'; // A link to the webpage about your script
     DuESF.docURL = 'http://dugr.rxlab.guide'; // A link to the documentation of the script
     DuESF.scriptAbout = 'Duduf Groups: group After Effects layers!'; // A short string describing your script
     DuESF.companyURL = 'https://rxlaboratory.org'; // A link to your company's website
     DuESF.rxVersionURL = 'http://version.rxlab.io' // A link to an RxVersion server to check for updates
     
     // Build your UI here, declare your methods, etc.

     // This will be our main panel
     var ui = DuScriptUI.scriptPanel( thisObj, true, true, new File($.fileName) );
     ui.addCommonSettings(); // Automatically adds the language settings, location of the settings file, etc

     DuScriptUI.staticText( ui.settingsGroup, "Hello world of settings!" ); // Adds a static text to the settings panel
     DuScriptUI.staticText( ui.mainGroup, "Hello worlds!" ); // Adds a static text to the main panel
     
     // When you're ready to display everything
     DuScriptUI.showUI(ui);

     // Note that if you don't have a UI or if you don't use DuScriptUI to show it,
     // you HAVE TO run this method before running any other function:
     // DuAEF.enterRunTime();
 
})(this);

Requires

  • module:DuAEF>=1.0.0
  • module:DuIO>=3.0.0
  • module:DuGR>=4.0.0
  • module:DuSan>=2.0.0

Namespaces

Animation
Automation
Bone
Camera
CmdLib
Constraint
Controller
Layer
Performace
Pin
Rig
Tool

Members

DuAEPseudoEffect

# static PseudoEffect

The pseudo effects used by Duik.
Properties:
Name Type Description
BONE DuAEPseudoEffect
BONE_ENVELOP DuAEPseudoEffect
PIN DuAEPseudoEffect
PATH_PIN DuAEPseudoEffect
POS_PIN DuAEPseudoEffect
CONTROLLER DuAEPseudoEffect
CONTROLLER_SLIDER DuAEPseudoEffect
CONTROLLER_2DSLIDER DuAEPseudoEffect
CONTROLLER_ANGLE DuAEPseudoEffect
ONED_LIST DuAEPseudoEffect
TWOD_LIST DuAEPseudoEffect
THREED_LIST DuAEPseudoEffect
COLOR_LIST DuAEPseudoEffect
THREE_DIMENSIONS_SCALE DuAEPseudoEffect
THREE_DIMENSIONS_ANGLE DuAEPseudoEffect
THREE_DIMENSIONS DuAEPseudoEffect
TWO_DIMENSIONS_SCALE DuAEPseudoEffect
TWO_DIMENSIONS_ANGLE DuAEPseudoEffect
TWO_DIMENSIONS DuAEPseudoEffect
COLOR DuAEPseudoEffect
EXPOSE_TRANSFORM DuAEPseudoEffect
KEY_MORPH DuAEPseudoEffect
KEY_MORPH_K DuAEPseudoEffect
ONE_LAYER_IK DuAEPseudoEffect
TWO_LAYER_IK DuAEPseudoEffect
BEZIER_IK DuAEPseudoEffect
BEZIER_IK_CURVE DuAEPseudoEffect
BEZIER_IK_LAYER DuAEPseudoEffect
FK DuAEPseudoEffect
PARENT DuAEPseudoEffect
POSITION DuAEPseudoEffect
ORIENTATION DuAEPseudoEffect
PATH DuAEPseudoEffect
FOOT_ROLL DuAEPseudoEffect
DIGI_FOOT_ROLL DuAEPseudoEffect
SHOULDER DuAEPseudoEffect
FIN DuAEPseudoEffect
LOOPER DuAEPseudoEffect
INTERPOLATOR DuAEPseudoEffect
TWO_D_CAMERA DuAEPseudoEffect
CAMERA_BEHAVIOUR DuAEPseudoEffect
ONED_CONNECTOR DuAEPseudoEffect
TWOD_CONNECTOR DuAEPseudoEffect
THREED_CONNECTOR DuAEPseudoEffect
COLOR_CONNECTOR DuAEPseudoEffect
EFFECTOR DuAEPseudoEffect
EFFECTOR_MAP DuAEPseudoEffect
AUDIO_CONNECTOR DuAEPseudoEffect
QUICK_CONNECTOR DuAEPseudoEffect
KLEANER DuAEPseudoEffect
ONED_SWINK DuAEPseudoEffect
TWOD_SWINK DuAEPseudoEffect
THREED_SWINK DuAEPseudoEffect
COLOR_SWINK DuAEPseudoEffect
ONED_WIGGLE DuAEPseudoEffect
TWOD_WIGGLE DuAEPseudoEffect
THREED_WIGGLE DuAEPseudoEffect
MULTI_WIGGLE DuAEPseudoEffect
COLOR_WIGGLE DuAEPseudoEffect
WHEEL DuAEPseudoEffect
ONED_RANDOM DuAEPseudoEffect
TWOD_RANDOM DuAEPseudoEffect
THREED_RANDOM DuAEPseudoEffect
MULTI_RANDOM DuAEPseudoEffect
MOTION_TRAIL DuAEPseudoEffect
PAINT_RIG DuAEPseudoEffect
X_SHEET DuAEPseudoEffect
WING DuAEPseudoEffect
FEATHER DuAEPseudoEffect
BONE_DATA DuAEPseudoEffect
BONE_DATA_LIGHT DuAEPseudoEffect
BONE_NOODLE DuAEPseudoEffect
SHIFTS DuAEPseudoEffect

View Source api3.jsxinc, line 1620